home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 30
/
PC Gamer IT CD 30 1-2.iso
/
MOTS
/
GAMEDATA
/
RESOURCE
/
JKMRES.GOO
/
3do_d3x3_1.3do
< prev
next >
Wrap
Text File
|
1998-02-25
|
4KB
|
132 lines
# MODEL 'D3x3_1.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Doors\D3x3_1\D3x3_1.prj in VISUAL mode with ver4.50.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: 00DWJAM2.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.262464
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.150000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME d01
RADIUS 0.262464
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.150000 -0.011875 -0.150000 0.000000
1: -0.150000 0.011875 -0.150000 0.000000
2: -0.150000 0.011875 0.150000 0.000000
3: -0.150000 -0.011875 0.150000 0.000000
4: 0.150000 -0.011875 -0.150000 0.000000
5: 0.150000 0.011875 -0.150000 0.000000
6: 0.150000 0.011875 0.150000 0.000000
7: 0.150000 -0.011875 0.150000 0.000000
TEXTURE VERTICES 24
0: 16.553150 0.077250
1: 16.553165 0.077250
2: 16.553165 -96.265640
3: 16.553150 -96.265640
4: 111.446838 0.077250
5: 111.446846 0.077250
6: 111.446846 -96.265640
7: 111.446838 -96.265640
8: 0.389442 0.077242
9: 8.297249 0.077242
10: 8.297256 -96.265648
11: 0.389450 -96.265648
12: 0.389434 0.077250
13: 8.297245 0.077250
14: 8.297252 -96.265640
15: 0.389442 -96.265640
16: 0.389450 -112.171463
17: 8.297256 -112.171448
18: 8.297263 -112.171440
19: 0.389457 -112.171455
20: 0.389427 -15.828572
21: 8.297237 -15.828557
22: 8.297245 -15.828549
23: 0.389434 -15.828565
VERTEX NORMALS
# num: x: y: z:
0: -0.577351 -0.577350 -0.577351
1: -0.577350 0.577351 -0.577350
2: -0.577350 0.577351 0.577350
3: -0.577351 -0.577350 0.577351
4: 0.577350 -0.577351 -0.577350
5: 0.577351 0.577350 -0.577351
6: 0.577351 0.577350 0.577351
7: 0.577350 -0.577351 0.577350
FACES 6
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 1, 1 2, 2 6, 6 5, 5
1: 0 0x0000 4 3 1 0.0000 4 3, 3 0, 0 4, 4 7, 7
2: 0 0x0000 4 3 1 0.0000 4 0, 8 3, 11 2, 10 1, 9
3: 0 0x0000 4 3 1 0.0000 4 4, 12 5, 13 6, 14 7, 15
4: 0 0x0000 4 3 1 0.0000 4 0, 16 1, 17 5, 21 4, 20
5: 0 0x0000 4 3 1 0.0000 4 2, 18 3, 19 7, 23 6, 22
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: 0.000000 -1.000000 0.000000
2: -1.000000 0.000002 0.000000
3: 1.000000 -0.000002 0.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 1.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 d01